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2.
Immersion Graphics for Virtual Cultural Heritage |
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A super graphic computer translates graphic scenes into images in real time (Note 3). Projection onto a semi-cylindrical screen creates the illusion of immersion in the simulated world. The immersion is amplified by the use of stereographic glasses. 3. The organization of the interdisciplinary work The
CINECA VIS.I.T. Lab's Virtual Cultural Heritage mission includes the
creation of real-time applications based on 3D digital models, which
are authenticated by historians and archeologists. Our objective is
to train, in a multidisciplinary environment, doctoral students, architects,
archeologists, and historians who are interested in the development
of applications for Virtual Cultural Heritage. 4. New Prospects
Our next objectives will deal with the integration of Virtual Cultural
Heritage applications developed for immersion environments with Virtual
Set and palmtop systems. Virtual Set enables synchronized movement
of the virtual environment along with shots from a television or movie
camera. Thus hosts and actors can be can be integrated into the digital
world that only exists in the memory of a computer. This new space
has great potential. The use of portable terminals offers greater
possibility to interact in the virtual environments, while delegating
the principal navigation and manipulation techniques and system control
to the remote system. This allows the user to maintain a sense of
presence in the virtual environment and gives him an instrument for
visualization and the input of two dimensional data during the virtual
experience. To improve the use these archeological museums and reconstructed virtual environments for diverse users (students, cultural tourists, etc.), increased accessibility and comprehension of the content of the collections is necessary. New paradigms of access and use must be offered. Virtual Reality applications and palm computer interaction will enrich the museum experience and facilitate analysis, restoration and renewal of the products. To this end, the collaboration of CINECA - DEIS (Dipartimento Elettronica Informatica e Sistemistica University of Bologna Department of Electronics, Computer Science and Systems Theory coordinated by Prof. Bruno Riccò) proposes to verify the use of portable computers currently available on the market as terminals for remote user interaction. This will pinpoint the dynamic aspects by requiring simulations of the territory or city (crowd behavior, traffic), statistical analysis, geographical database interrogation and will help create new distributed collaborative data analysis environments for the evaluation of environmental impact as well. |
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The CINECA RVM4VSET(Research Advanced Models for Virtual Set Usage) project in collaboration with the RAI (Studio TV 1, Milano) educational television programs that use virtual models are produced, for scientific and research purposes, in the VIS.I.T. laboratory and on the Virtual Set at the RAI in Milan. |
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NOTES |
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1. LANIER J. 1988, Interview in “Whole Earth Review”. 2. http://www.cineca.it/HPSystems/Vis.I.T/VirtualTheatre/index.html 3. CINECA Virtual Theater is comprised of a giant cylindrical screen, BARCOGRAPHICS 1209s projectors, 14 seats for spectators and the director's table. On the director's table: three monitors that replicate the image projected onto the screen by the three projectors, the Silicon Graphics Onyx2 console, with keyboard and mouse to control the applications projected on the screen, a touch panel to manage the projectors, the lights and the audio system. The Onyx 2 supercomputer, at CINECA, is configured with 8 MIPS R10000 processors, 4 GigaBytes central memory, 260 GBytes disk space (180 Gbytes of which are connected by way of optic fibre and the other 80 Gbytes by way of an UltraSCSI interface), three pipeline graphics (one with 4 raster managers, 64 MB texture memory and 8 video outputs and two with 2 raster managers, 64 MB of texture memory and 2 video outputs), DIVO board for video signal acquisition, an ATM board with 4 ports for networking, an Ethernet board with 4 ports for networking. The theoretcial graphic capacity per pipe of this configuration is : 640 milioni di pixels per second (texture, anti-aliasing) 11 milion triangles per second. 4. Multigen (Paradigm) software is used with the OpenGL Performer graphic libraries and e Vega (Paradigm) software in IRIX environment, which represent the best instruments for hgih performance 3D rendering in that they allow for the simplification of the development of graphic real-time mutliprocessed interactive applications the resulitng characteristics should be: - the ability to move freely in space according to specifically reserached navigation metaphors - the ability to interact with other users to be visualized in the virtual environment. 5. HILL II L.C., CRUZ-NEIRA C., 2000, Palmtop Interaction Methods for Immersive Projection Technology Systems, in Fourth International Immersive Projection Technology Workshop (IPT 2000), hosted by Virtual Reality Applications Center, Iowa State University, Ames, Iowa. June 19-20. |
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